/* hdrlock: on Vale, 1XBET and Hillside, block site-header clicks while a game is open.
   Game close/back stays clickable even if it lives in the header. */
html.vale.imm-game .vl-hd,
html.vale.imm-desk .vl-hd,
html.vale body.gx-fullpage .vl-hd,
html.vale.imm-game header.hdr,
html.vale.imm-desk header.hdr,
html.vale body.gx-fullpage header.hdr,
html.hs-tpl.imm-game header.hdr,
html.hs-tpl.imm-desk header.hdr,
html.hs-tpl body.gx-fullpage header.hdr,
html.hs-tpl.imm-game #hs-root,
html.hs-tpl.imm-desk #hs-root,
html.hs-tpl body.gx-fullpage #hs-root,
html.hs.imm-game header.hdr,
html.hs.imm-desk header.hdr,
html.hs body.gx-fullpage header.hdr,
html.hs.imm-game #hs-root,
html.hs.imm-desk #hs-root,
html.hs body.gx-fullpage #hs-root,
html:not(.vale):not(.hs-tpl):not(.hs):not(.gb).imm-game header.hdr,
html:not(.vale):not(.hs-tpl):not(.hs):not(.gb).imm-desk header.hdr,
html:not(.vale):not(.hs-tpl):not(.hs):not(.gb) body.gx-fullpage header.hdr{
  pointer-events:none!important;
}
html.vale.imm-game .vl-hd .gp-bar,html.vale.imm-game .vl-hd a.hbtn[href],
html.vale.imm-desk .vl-hd .gp-bar,html.vale.imm-desk .vl-hd a.hbtn[href],
html.vale body.gx-fullpage .vl-hd .gp-bar,html.vale body.gx-fullpage .vl-hd a.hbtn[href],
html.vale.imm-game header.hdr .gp-bar,html.vale.imm-game header.hdr a.hbtn[href],
html.vale.imm-desk header.hdr .gp-bar,html.vale.imm-desk header.hdr a.hbtn[href],
html.vale body.gx-fullpage header.hdr .gp-bar,html.vale body.gx-fullpage header.hdr a.hbtn[href],
html.hs-tpl.imm-game header.hdr .gp-bar,html.hs-tpl.imm-game header.hdr a.hbtn[href],
html.hs-tpl.imm-desk header.hdr .gp-bar,html.hs-tpl.imm-desk header.hdr a.hbtn[href],
html.hs-tpl body.gx-fullpage header.hdr .gp-bar,html.hs-tpl body.gx-fullpage header.hdr a.hbtn[href],
html.hs-tpl.imm-game #hs-root .gp-bar,html.hs-tpl.imm-game #hs-root a.hbtn[href],
html.hs-tpl.imm-desk #hs-root .gp-bar,html.hs-tpl.imm-desk #hs-root a.hbtn[href],
html.hs-tpl body.gx-fullpage #hs-root .gp-bar,html.hs-tpl body.gx-fullpage #hs-root a.hbtn[href],
html.hs.imm-game header.hdr .gp-bar,html.hs.imm-game header.hdr a.hbtn[href],
html.hs.imm-desk header.hdr .gp-bar,html.hs.imm-desk header.hdr a.hbtn[href],
html.hs body.gx-fullpage header.hdr .gp-bar,html.hs body.gx-fullpage header.hdr a.hbtn[href],
html.hs.imm-game #hs-root .gp-bar,html.hs.imm-game #hs-root a.hbtn[href],
html.hs.imm-desk #hs-root .gp-bar,html.hs.imm-desk #hs-root a.hbtn[href],
html.hs body.gx-fullpage #hs-root .gp-bar,html.hs body.gx-fullpage #hs-root a.hbtn[href],
html:not(.vale):not(.hs-tpl):not(.hs):not(.gb).imm-game header.hdr .gp-bar,
html:not(.vale):not(.hs-tpl):not(.hs):not(.gb).imm-game header.hdr a.hbtn[href],
html:not(.vale):not(.hs-tpl):not(.hs):not(.gb).imm-desk header.hdr .gp-bar,
html:not(.vale):not(.hs-tpl):not(.hs):not(.gb).imm-desk header.hdr a.hbtn[href],
html:not(.vale):not(.hs-tpl):not(.hs):not(.gb) body.gx-fullpage header.hdr .gp-bar,
html:not(.vale):not(.hs-tpl):not(.hs):not(.gb) body.gx-fullpage header.hdr a.hbtn[href]{
  pointer-events:auto!important;
}
